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Spells Prototype

What
WhatIcon.png
Spell system
Team Size
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2 designers
My part
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C# 
(spells, targeting, UI, AI)
Engine
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Unity
Duration
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2 weeks

Me and Jonathan Antonsson made this prototype in about two weeks.

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My main part: Spells

Jonathans main part: Quests

Spells

Ranged

(e.g. Fireball)

I created four spell-parents, which made it easy to create endless child spells and modify them in any way.

Heal

(e.g. +20 HP)

Debuff

(e.g. +20% damage)

Area of effect

(damage to enemies within X meters)

Other mechanics included

Player Movement & Camera
Simple AI
Target selection mechanic

For this prototype to work, I also set up the player movement, camera, a simple AI for the enemy and a targeting mechanic that works on both enemies and NPC's.

Covid-19

This project started at the start of the Covid-19 pandemic, which forced us to work from home for the first time. That gave us lots of new challenges

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Although things could've gone smoother, this gave us new experiences with working from home, this proved to be valuable in later projects

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