Spells Prototype
What
Spell system
Team Size
2 designers
My part
C#
(spells, targeting, UI, AI)
Engine
Unity
Duration
2 weeks
Me and Jonathan Antonsson made this prototype in about two weeks.
​
My main part: Spells
Jonathans main part: Quests
Spells
Ranged
(e.g. Fireball)
I created four spell-parents, which made it easy to create endless child spells and modify them in any way.
Heal
(e.g. +20 HP)
Debuff
(e.g. +20% damage)
Area of effect
(damage to enemies within X meters)
Other mechanics included
Player Movement & Camera
Simple AI
Target selection mechanic
For this prototype to work, I also set up the player movement, camera, a simple AI for the enemy and a targeting mechanic that works on both enemies and NPC's.
Covid-19
This project started at the start of the Covid-19 pandemic, which forced us to work from home for the first time. That gave us lots of new challenges.
​
Although things could've gone smoother, this gave us new experiences with working from home, this proved to be valuable in later projects.