Spells Prototype

What
WhatIcon.png
Spell system
Team Size
Team.png
2 designers
My part
Part.png
C# 
(spells, targeting, UI, AI)
Engine
engine.png
Unity
Duration
2 weeks

Me and Jonathan Antonsson made this prototype in about two weeks.

My main part: Spells

Jonathans main part: Quests

Spells

Ranged

(e.g. Fireball)

I created four spell-parents, which made it easy to create endless child spells and modify them in any way.

Heal

(e.g. +20 HP)

Debuff

(e.g. +20% damage)

Area of effect

(damage to enemies within X meters)

Other mechanics included

Player Movement & Camera
Simple AI
Target selection mechanic

For this prototype to work, I also set up the player movement, camera, a simple AI for the enemy and a targeting mechanic that works on both enemies and NPC's.

Covid-19

This project started at the start of the Covid-19 pandemic, which forced us to work from home for the first time. That gave us lots of new challenges

Although things could've gone smoother, this gave us new experiences with working from home, this proved to be valuable in later projects