
Spells Prototype
What

Spell system
Team Size

2 designers
My part

C#
(spells, targeting, UI, AI)
Engine

Unity
Duration

2 weeks
Me and Jonathan Antonsson made this prototype in about two weeks.
My main part: Spells
Jonathans main part: Quests
Spells

Ranged
(e.g. Fireball)
I created four spell-parents, which made it easy to create endless child spells and modify them in any way.


Heal
(e.g. +20 HP)
Debuff
(e.g. +20% damage)

Area of effect
(damage to enemies within X meters)
Other mechanics included
Player Movement & Camera
Simple AI
Target selection mechanic
For this prototype to work, I also set up the player movement, camera, a simple AI for the enemy and a targeting mechanic that works on both enemies and NPC's.
Covid-19
This project started at the start of the Covid-19 pandemic, which forced us to work from home for the first time. That gave us lots of new challenges.
Although things could've gone smoother, this gave us new experiences with working from home, this proved to be valuable in later projects.