What: Rougelite, Open world
Period: 2021-01/18 - Current
My role: Technical Designer
Studio: Systemic Recation (Avalanche Studios Group)
What: Platformer, co-op
Duration: 2 months, part time
My role: QA
Engine: Unreal Engine
What: Top-down, Turn based tactical adventure
Team size: 10
Duration: 7 weeks, 2020
My part: Game design, level design, mechanics design
Engine: Unity
What: Speedrunner/ platformer
Team size: 14
Duration: 4 weeks, 2020
My part: Game design, mechanics design level design
Engine: Unreal
What: First Person Shooter
Team size: Solo project
Duration: 12 months (2019-2020)
What: 2D Survival Arcade
Duration: 2 weeks, 2020
What: Top-down Shoot 'em up
Duration: 4 months, 2018-2019
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